No Ads might be a nice QoL thing, but it's a bit pricey this early on.ĥ) Also, get the Magic Well upgrade from VIP. you don't get interest in dungeon auto-runs, so in practice the opportunities you'll be claiming it are limited. The Banker isn't bad, but it sounds more helpful than it really is. Warp - not because you'll be wanting to jump straight to level 100, but because it starts out the Armory with the best gear it can get for each subsequent dimension.ģ) You can probably beat this boss without a healer, but it doesn't hurt to have one.Ĥ) In the second and third dimensions, focus on finishing your Tavern upgrades other than Banker and No Ads. The only VIP upgrades worth considering at this point are Inherit (to the first or second stage) and the first stage of P. It'll probably be easy enough to max out Stools and Tables here, but you don't need to. Fizz soda, at least 4 Stools, 3 Tables, the Armory, Beds, and the Wizard. So here's my distilled process for getting from D1 to D10 efficiently and without "missing" anything (well, there's nothing miss-able really, but unduly delaying), appropriate to 1.1.ġ) In Settings, set Auto-Equip to "Never." It's really never helpful.Ģ) In the first dimension, your goals are to get to the H. Upgrade this relic as high as you can.Although there are a lot of helpful posts - and especially comments - I found a lot of the information I wanted shortly after it would have been useful. The banker can also not hold more than 1 million gold. However, the banker can never store an amount of gold that is greater than half of your current savings, no matter what. He will keep earning gold if you keep entering/exiting without collecting. When this happen the banker sets aside that amount of money to put in his safe. This could be anywhere from 10-30% of your current gold supply. If you’ve been away for at least ten minutes the banker will earn an amount of gold that is based on both your time spent away from the game, and the level of the banker itself. – Increases gold earned by 20% Additional gold-increasing tipsįirst, the banker won’t activate until you’ve been away from the game for at least ten minutes. – Active skill gives 50% chance to remove 1/2 of target’s HP, perfect for clearing tough bosses! So what do Merchants do? Well, they give you gold, of course! Merchants are also exceptionally good at clearing out bosses. – Increases chance of better items by 20% – Opens all of the chests (all 3 of them!) – Can Pilfer items or gold (depending on the enemy) So, you’re probably wondering, “Thieves? How? They just steal… stuff.” And that’s what I thought before, too! But then I realized the great pros of having 1 or 2 in your team! Out of the many classes Soda Dungeon has to offer, there two that help get you a lot of gold: Thieves and Merchants. Other gold-increasing items will be added soon. Gold gear! Have you ever gotten an item such as a Gold Shield, Vaan’s Magnet, or the Midas Plate? Well, these items give an increase in gold! That’s extra gold per run! Here is a list on where to find each gold-giving item and where to find them: The first technique is well-known and simple one. Of course you need gold, you silly thing! Below are some tips and tricks stacking up those gold coins… without any hacks, of course! Still upgrading that tavern? Need some more of those sodas? Perhaps you’re still trying to trying to get the Magic Clock?Īnyway, enough with the questions.
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